Solo Founder · Toronto · 2026

Using AI to build hit consumer apps with 10x efficiency.

Stan Tatarnykov
Stan Tatarnykov

Built mope.io solo (80M players, sold for seven figures at 24). Now applying AI tooling to ship consumer apps faster than any team can.

80M
Mope.io players
$1.8M
Exit at 24
14d
Ship cycle
1
Founder
Currently Building

One throwaway app at a time.
Speed is the moat.

Active project is in stealth until kill gates pass. Follow on TikTok or X for ship updates the day they happen.

Active · iOS · In development

Bedtime Friction

iOS app on the 14-day ship cycle. Hard paywall from launch. Methodology test before the real bet. Reveal and full launch run live on socials.

Follow for ship day →
The Playbook

Four rules for the 2026 AI consumer app stack.

01

Ship in 14 days, or kill it.

Every app gets a 14-day window from decision to App Store. If it misses kill gates (self-use, UGC reach, pre-sell), it dies. No extensions, no sunk-cost rescues.

02

Hard paywall, day one.

No freemium. No trials. The app is good enough to charge for, or it doesn't exist. $5–30/mo or $30–100/yr. The price signals quality and filters for serious users.

03

Capability + pain + trend.

A bet only ships if it sits at the intersection of a new AI capability, a real niche pain, and a cultural trend. Miss any one and there's no edge.

04

Distribution is the moat.

Speed of mining → speed of building → speed of distribution. UGC pipeline activates within 7 days of launch. Every demo is a potential viral video.

The Story

Bedroom dev to 80M players to AI-native solo founder.

Born in Kyiv. Moved to Toronto at 5. Started making games at 12. Dropped out after one semester to build full-time. Never had a job. Twelve years in, the loop is shorter and the leverage is bigger.

2014

First iOS hit

Floppy Worm reaches 300K downloads. Built solo at 18.

2016

mope.io goes viral

IO game built in the bedroom. YouTubers find it, traffic explodes.

2017

Peak: 21K concurrent

80M total players over the run. Multiple millions per month.

2020

mope.io exit

$1.8M USD all-cash acquisition. First seven-figure year at 24.

2021

Deep on the markets

Took the exit money into Tesla and crypto stocks with conviction. Concentrated positions, multi-year holds.

2022

Gatarn Games

Hired a team, built skillfite.io to 1M+ players. Sold it too.

2025

Went deep on AI

Wound down the studio. Spent the year learning AI tooling from the inside, top to bottom.

2026

Clickstan

Consumer apps with AI at 10x efficiency. Building in public.

Based in
Toronto
Heritage
Ukrainian
Team size
1
Stack
AI-native